Joseph Campbell’s: The Hero’s Journey

An image representing The Hero’s Journey

The Hero’s Journey is one of the most commonly used story structures, even if people don’t realise it. Written about in his book, The Hero with a Thousand Faces, Joseph Campbell outlines how most archetypal heroes use the same story, but with different characters. Popular works of fiction that The Hero’s Journey applies to are; The Lord of the Rings, Spider-man (2002), Harry Potter, Star wars, and many more.

In today’s blog, I’ll be explaining how The Hero’s Journey is shown in “The Legend of Zelda: Twilight Princess” and which each point means. First, I want to outline the two worlds. The ‘Ordinary world’ symbolises the state the character is in when they feel “Normal.” This is when their everyday life isn’t changed radically by the story. The ‘Special world’ is where the bulk of the story takes place. The character is out of their comfort zone, they may not leave where they live, but their day to day activities are changed radically.

Part 1: The Ordinary world. The start of the story is in the ordinary world, this time is used to set up who the character is, what setting they live in, and maybe to start the threads of the story. This is how the character lives their everyday life, nothing new or especially exciting. In The Legend Of Zelda: Twilight Princess. This is where Link, the protagonist of the game, is living on Ordon Village. We see his everyday life, helping townsfolk, Living with friends, and spending time with the love interest of the game Ilia.

From this point, the game becomes more interesting. Part 2: The Call to Adventure. The protagonist of the story is required to take action. This can be through orders, a message, a villain, or their own will that they get this call. For Link, this call is when he is knocked out by Bokoblins, a race of Orc or Goblin like creatures. The Bokoblins kidnap Link’s friends and love interest. He tries to follow his friends. But he encounters a wall of Twilight, a border into the twilight realm.

Link is then pulled through by an evil arm, starting part 3: Refusal of the Call. this is where the Hero first denies the call, they feel they are too weak, they’re not important or special, they think they’re not the hero. Continuing Link’s story, once pulled into the twilight realm, He undergoes a physical transformation, turning into a wolf. He then passes out and wakes up in a prison cell. Unable to go and help his friends.

That is until he meets the mentor, part 4 of the story. The Mentor is normally some kind of teacher, role model, friend, or spirit. They inspire the hero and guides them on their quest. In Link’s case, this is Midna, a small imp-like creature of twilight . Midna shares similar goals with Link. Link, Although reluctant and not getting on well with Midna, accepts her help and escapes the cell.

From this point, the hero can truly cross the threshold, Part 5, from the normal world into the special world. They can’t turn back from here. They have their goal in sight, and now they need to achieve it. Teaming up with Midna and moving past the bars of the jail cell and starting his journey is were Link crosses the threshold.

The next section makes up a majority of the game. Part 6: Tests, Allies, and Enemies. These are the various quests the characters embark on, the friends they make along the way, and the enemies that the hero has to face. For Link, this was saving his friends, Collecting Fused Shadows, Assembling the Mirror of Twilight. he fought many different enemies, made new friends, and overcome many tasks. Although Link had saved his friends, they still weren’t safe. The Antagonist of the game who we had seen so far was only a puppet for a greater threat. One that just took a position of power in the world.

This leads into part 7: Approach to the innermost cave. This is the Hero heading towards their final fight. They get ready with all their tools and skills and prepare, heading into the final fight. For Link, This is the Final dungeon. Heading into Hyrule Castle to face his greatest foe, Gannondorf.

Part 8: The Ordeal. This isn’t always the climax of the story, it’s this point where all routes have led to, and where they will change forever going forwards. For Link, this is his final fight with Gannondorf. Everything has led to this moment of the fated fight.

Part 9: The Reward. The hero has saved the day, and they got what they originally set out to do. They can reap the fruits of their labour. For Link, He has saved his friends from all harm, As well as the rest of the kingdom of Hyrule.

The road back is part 10. Everything is becoming normal again, and the story is wrapping up. The hero doesn’t need to do any more fighting. For Link, this is shown by him visiting the friends he made during the quest. The friends from his village still haven’t returned home just yet though.

Resurrection is part 11. The character is shown to be Reborn in some way, normally spiritually. For Link, this is his final conversation with Midna. the resurrection is shown with Midna, Now the curse on her is gone, She changes from her Imp Form, to her True form as ruler of the Twilight Realm. And during this conversation, Both Link and Midna are sad to be parting. A massive change from when the two first met and reluctantly got along.

Finally, Part 12: Return with the Elixir. The Elixir can be anything the hero set out to get, Medusa’s head, Excalibur, or a love interest. After saying his farewell to Midna, Link returns to Ordon Village with his friends and love interest. Everyone is safe from danger and can go on living their every day life.

And that is the Hero’s Journey. A long twelve part story. The great thing about storytelling, is there’s no right or wrong answer. I wanted to keep this blog post fairly brief, you can go into a lot more detail on each of these points in the story. But really, it’s best for an aspiring author to work out what each one means for themselves. The Hero’s Journey isn’t a solid method you have to follow. but it’s a great way to structure the story. It forces the writer to focus on the character and their development. To me, That is one of the most important parts of the story. In a future post, I’m going over the 2002 Spider-man film and reviewing how it fits with the 12 act structure. However, I may change this for Spider-man: Into The Spider-verse. The best way to learn what all these points truly mean, is to work it out for yourself. I’d recommend looking at Harry Potter and the Philosopher’s stone, or Star Wars: A New Hope. If you also want to check out either 2002 Spider-man or Spider-verse, then you can compare your thoughts to what I write down too.

If you want to keep up to date with my posts, I tweet about them whenever they are uploaded, Or you can follow my blog to get emails about whenever I upload something new! Feel free to leave comments of your thoughts down below. And as always, thank you for supporting me on my Journey!

What is a Setting?

At the start of my own story, I would like to make my first theory post about the start of any story, the setting. The Oxford Dictionary term for setting is as follows ” a set of surroundings; the place at which something happens “ This is a great way to briefly describe what a setting is. To explain it further in the terms of a story, it is a time or place where a story is set. It can further describe; Weather, immediate surroundings, or even a mood of a story.

What is the purpose of a setting? Simply, it sets the scene for the story. It gives a backdrop to a story. It establishes a location where a character is in a story. By describing the setting in greater detail, the reader can start to fully immerse themselves in a story. If an author greatly utilises light and weather in their work, they use a technique called “Pathetic fallacy” Where the weather represents the mood of a character.

A scene of pathetic fallacy that I will review is in the opening scene of Harry Potter and the Order of the Phoenix ( Link to the scene) The scene starts with the opening credits. the background is dark and cloudy, the once golden Warner Bros logo is now a dark metal. This sets the whole tone of the film and continues on the dark tone from the ending of the previous film. As the Title card appears on screen, the main theme from Harry Potter plays. However, it isn’t as filled with wonder and feels more grounded and darker.

After zooming into a light behind the title card, the scene is starting to be set up. The bright sky, along with earthy colours give a warm, dry, humid feeling. As the camera pans down, the main colour that can be seen is tones of yellow and orange, still reflecting the heat of the scene. This tells the viewer that it is most likely the middle of summer. continuing the shot, we see barren fields and shots of the main character, Harry, walking and sitting alone. This reflects the character and his mood. At this point, he hasn’t had a letter from his friends for months, He has been living with his Aunt, Uncle, and his cousin who have always isolated him, and before the summer, he went through a tragic experience that left him feeling alone. The setting of the barren scene, not only gives the time of year and place. but also reflects Harry’s feelings and emotions.

As the scene continues. Harry’s cousin, Dudley, taunts our main character. Harry reacts to his taunts in a negative way, and his main mood shifts from focusing on his isolation to his despair for his lost friend, and anger towards his cousin. In this moment, the weather changes. the scene changes from the hot yellow and oranges to cold blue and greys, and a roll of thunder represent’s Harry’s anger. The scene changes the visuals so rapidly that you can feel the temperature drop.

The scene then changes once again to Harry and Dudley running down a road, While this moves away from the setting slightly, the camera work and character’s expressions change from anger to fear, setting the scene for the Dementor attack that comes next.

Moving on from how a setting can show emotion and tone of media, we can talk about why a setting is important to a plot. Without a setting, there is no place for a story to take place. By establishing a setting quickly and effectively, we can start to picture the world that story takes place in. Whether it is the cold cobbles of a medieval town, or the colossal concrete towers of modern life. The setting immediately sets the tone and theme for your whole story. Describing and establishing the setting should be the first thing in media. Even if it’s the start of the book, A scene change, or time change.

To conclude, A setting is the most important way to start a story. Without a good basis for a setting, the character won’t seem as grounded in the scenes. and the consumer of the media might misinterpret the feel of the story. In addition, through the use of Pathetic Fallacy, a setting can be used to explore characters and their emotions.